How to play Dealt

The rules of the dare card game, from the first card to the rematch. A three-minute read.

1

The table

A table is one game: a deck, 2 to 10 players and a time limit. Whoever creates it is the host, and invites the others with a link or the table’s code (DLT·XXXX).

You can play at several tables at once, each with its own hand: your partner, your flatmates, your family.

2

The time limit and your hand

The host picks how long the game lasts. When it starts, every player gets a hand: dare cards from the deck, plus one Contra and one Shield.

How long a game lasts and how many cards are in each hand
GameLastsDare cards
One night12 hours5
Weekend2.5 days8
Two weeks14 days12
One month30 days15
3

Serving

There are no turns. Whenever you like, pick a card from your hand and serve it to another player. They get a notification right away.

Each card is played once. And you can’t serve the same person another card until they answer the last one.

4

Answering

Every card served to you waits 24 hours for an answer. Say nothing, and it counts as accepted.

  • AcceptYou say yes. The card goes to your to-do pile until you do it.
  • ContraYou spend your Contra and the same card goes back to whoever served it. If they have one left, they can return it.
  • ShieldYou spend your Shield; the card is blocked and leaves the game.
  • No wayYou don’t do it, but whoever sent it steals a card from your hand.
5

Doing it

An accepted card stays pending until it’s done. Either the player who did it or the one who served it can mark it, and it only counts once.

6

The steal

If you refuse, whoever sent you the card takes a random dare card from your hand into theirs. It’s always the sender who steals, even when the card came back to you with a Contra.

7

Your limit

Each player sets a maximum intensity, from mild to scorching. You can’t serve cards above your limit, and nobody can serve you cards above yours.

If a card crosses a line, veto it: it leaves the game with no penalty and, if you want, you can report it.

8

The end and the rematch

When time’s up, unanswered cards expire and the table shows the recap: who served most, who delivered and who refused.

The host can extend the game by a day or a week. And anyone can ask for a rematch: same deck, same time limit, fresh hands.

9

Who wins

There are no official points. There’s a scoreboard with everyone’s cards served, done and refused, and by the end you all know who won.

Pick your deck