How to play Dealt
The rules of the dare card game, from the first card to the rematch. A three-minute read.
The table
A table is one game: a deck, 2 to 10 players and a time limit. Whoever creates it is the host, and invites the others with a link or the table’s code (DLT·XXXX).
You can play at several tables at once, each with its own hand: your partner, your flatmates, your family.
The time limit and your hand
The host picks how long the game lasts. When it starts, every player gets a hand: dare cards from the deck, plus one Contra and one Shield.
| Game | Lasts | Dare cards |
|---|---|---|
| One night | 12 hours | 5 |
| Weekend | 2.5 days | 8 |
| Two weeks | 14 days | 12 |
| One month | 30 days | 15 |
Serving
There are no turns. Whenever you like, pick a card from your hand and serve it to another player. They get a notification right away.
Each card is played once. And you can’t serve the same person another card until they answer the last one.
Answering
Every card served to you waits 24 hours for an answer. Say nothing, and it counts as accepted.
- AcceptYou say yes. The card goes to your to-do pile until you do it.
- ContraYou spend your Contra and the same card goes back to whoever served it. If they have one left, they can return it.
- ShieldYou spend your Shield; the card is blocked and leaves the game.
- No wayYou don’t do it, but whoever sent it steals a card from your hand.
Doing it
An accepted card stays pending until it’s done. Either the player who did it or the one who served it can mark it, and it only counts once.
The steal
If you refuse, whoever sent you the card takes a random dare card from your hand into theirs. It’s always the sender who steals, even when the card came back to you with a Contra.
Your limit
Each player sets a maximum intensity, from mild to scorching. You can’t serve cards above your limit, and nobody can serve you cards above yours.
If a card crosses a line, veto it: it leaves the game with no penalty and, if you want, you can report it.
The end and the rematch
When time’s up, unanswered cards expire and the table shows the recap: who served most, who delivered and who refused.
The host can extend the game by a day or a week. And anyone can ask for a rematch: same deck, same time limit, fresh hands.
Who wins
There are no official points. There’s a scoreboard with everyone’s cards served, done and refused, and by the end you all know who won.